Monday, October 24, 2011

Forwarded from our colleagues at MIT ..


Greetings from the Educational Studies Program at MIT!

http://esp.mit.edu/learn/Splash/index.html

It's that time of year again: registration for Splash 2011 is opening soon! Have you ever wanted to take a class about...


- How to Have a Crushing Grip
- Moral Relativism in Comic Books
- Elevator Science
- Weird Atoms and Strange Photons
- Introduction to Zombie Defense
- Advanced Lightsaber Dueling
- Carbon Chauvinism
- To Infinity and Beyond! The History of Pixar
- The Great Lego Challenge: A Hands on Introduction to Engineering Design


...or any of 400 other awesome topics? If so, then Splash is the program for you! Splash will be running November 19th and 20th, the weekend before Thanksgiving, on MIT's campus.

Program Vitals:

What: A weekend in which you can take multiple classes on a huge variety of subjects.
When: The weekend before Thanksgiving. In 2011, Splash will be held on November 19 and 20.
Who: Students in grades 7-12
Cost: $30.
Where: On the MIT main campus.

Registration for Splash will open on October 25th at 8 pm. The class catalog will be available at http://esp.mit.edu/learn/Splash/2011/catalog/ shortly before then. **Don't panic** if you can't see the catalog well in advance of registration opening! This year, classes are once again being scheduled by a lottery system to ensure that the process is as fair as possible. Preferences will be accepted until November 2nd; all preferences received before then will be treated exactly the same. It is strongly encouraged that you take your time and pick the classes in which you are most interested. For more information about the lottery, go to http://esp.mit.edu/learn/Splash/studentregFAQ.html . After the lottery results are released on November 6th, first-come-first-serve registration will open on November 7th and remain open until November 13th. For more information, go to http://esp.mit.edu/learn/Splash/studentregFAQ.html.
If you have any more questions about MIT Splash, feel free to email us at splash@mit.edu.
In addition to MIT's Splash, Splash will be held at Boston College on Sunday, November 13th! Come to The Heights to take a diverse selection of classes all taught by passionate BC undergraduates. Immerse yourself on BC's campus, connect with the undergraduates, and learn about something that would never be offered at your high school. BC's liberal arts classes range from "Political Structures and Policies in the World of Harry Potter" to "Egg Timer Art History" to "Entrepreneur State of Mind". BC Splash is free for all high school students and course registration is open now! For the complete course catalog and more information on how to sign up, you can visit the website at , or reach them by email at bcsplash@gmail.com  or phone at 617- 297 - 7524.

https://bcsplash.learningu.org/   


We look forward to seeing you at Splash!

Thursday, October 20, 2011

The Science and Engineering Apprenticeship Program (SEAP) for High School Students

About SEAP



http://seap.asee.org/


The Science and Engineering Apprenticeship Program (SEAP) provides an opportunity for students to participate in research at a Department of Navy (DoN) laboratory during the summer.


The goals of SEAP are to encourage participating students to pursue science and engineering careers, to further their education via mentoring by laboratory personnel and their participation in research, and to make them aware of DoN research and technology efforts, which can lead to employment within the DoN.


SEAP provided competitive research internships to 245 high school students this year. Participating students spend eight weeks during the summer doing research at approximately 20 DoN laboratories.


The online application closes on January 6th, 2012.

Wednesday, October 19, 2011

The Lemelson-MIT Program - InvenTeams

Introducing Students to the World of Invention

http://web.mit.edu/inventeams/about.html
The InvenTeam initiative, created by the Lemelson-MIT Program, offers an unparalleled opportunity for high school students to cultivate their creativity and experience invention.

InvenTeams are teams of high school students, teachers, and mentors that receive grants up to $10,000 each to invent technological solutions to real-world problems. Each InvenTeam chooses its own problem to solve.


Learning Beyond the Classroom

InvenTeam students rely on inquiry and hands-on problem solving as they apply lessons from science, technology, engineering, and math (STEM) to develop invention prototypes. Interactive, self-directed learning coupled with STEM curricula are essential for experiencing invention.

Students learn to work in teams, while collaborating with intended users of their inventions. They partner with professionals in their communities to enrich their experiences. Most of all, students learn to move forward through challenges and celebrate "Eureka!" moments.


Inspiring a New Generation of Inventors

In 2002 the Lemelson-MIT Program awarded its first InvenTeam grants to three New England high schools. There have been more than 95 InvenTeams to date, hailing from high schools across the United States including, Anchorage, Alaska; Miami, Fla.; St. Paul, Minn.; San Jon, N.M.; and Littleton, N.H.


After the InvenTeam experience, inventive cultures often continue to prosper at participating schools through further development of InvenTeam prototypes or pursuit of new invention projects




Web site: http://www.inventeams.org/  
Phone: 617-452-2147
Fax: 617-258-8276

Apply for 2012 InvenTeams http://web.mit.edu/inventeams/apply.html


Process Applying for an InvenTeam grant is a two-step process. The initial application is available online each fall and due in the spring (for grants awarded the following academic year).
Youth Involvement
Educators often begin the application without youth participants. Youth input is encouraged for the initial application and required for the final application. Many educators recruit youth early to create a richer proposal for the initial application.
Invention Ideas
InvenTeam projects span many fields from assistive devices to environmental technologies and consumer goods. Applicants are encouraged to consider needs of the world's poorest people (those earning $2/day) when brainstorming invention ideas. Some InvenTeams pursue inventions that also augment STEM curriculum such as Project Lead the Way. See former InvenTeams and their invention projects.